Below is a test render with a directional light. I wanted to make sure that there would be no problems when light interacted with the mesh of the 3D model.

Texturing this vehicle was a massive learning experience and I leant a lot whilst modeling and texturing this vehicle. For instance I leant the importance of naming different sections of geometry and naming different textures, I also discovered how to use the planar mapping function, I am also beginning to understand the way UV's work.
To make the vehicle seem used and interesting I added a few textures/ decals. Jared suggested that we attempt to indicate that our environment seemed busy and felt "lived in" and inhabited by miners. He suggested that we add character to the environment which would in turn create a more human and industrial atmosphere. The group agreed that we wanted to avoid our environment from becoming dead. We needed to give the environment some life or at least an indication of life. I decided to follow Jared's suggestion by adding these textures/ decals such as pin-up nose art, graffiti and hazard strips. As a group we also decided to dot other examples of posters, signs and graffiti around the environment to have that "lived in" feel.
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