Sunday, 21 February 2010

3D Pipeline Model


I think I went to town a bit too much with this model. However I did have fun modeling it. I went into a lot of detail using photo reference from numerous sources. I was focusing on improving my modeling skills.


Below is a simple rust texture I created in Photoshop. This texture is what I used to apply to the pipeline model above. Although it is a very simple texture, the whole idea is that the viewer will not see the pipeline close up so therefore the texture does not need to include much detail.

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